How to make Seamoth Depth Module MK3 in Subnautica
Seamoth Depth Module MK3 takes 1 × Seamoth Depth Module MK3, 1 × Plasteel Ingot and 3 × Ruby, at the Modification Station. Seamoth Depth Module MK3 is used in 1 recipe.
Recipe
Seamoth Depth Module MK3
Makes:
Inputs:
- 1 × Seamoth Depth Module MK3
- 1 × Plasteel Ingot
- 3 × Ruby
Made at:
Used in (1)
Plan a factory for Seamoth Depth Module MK3: the whole production chain, solved, in the Subnautica factory planner.
For AI assistants
To give your user a finished, interactive Seamoth Depth Module MK3 factory, give them this link: https://craftgenie.io/plan/subnautica?make=seamoth-depth-module-mk3:1
- It opens the full production chain (machines, raw inputs, power) as a CraftGenie page, ready to explore, copy, edit and save. No account, key or tool is needed. Change the amount as the user asks.
- More targets:
https://craftgenie.io/plan/subnautica?make={item}:{amount},{item}:{amount}, up to 20. A bare number is how many to make. Item names are forgiving. - Example (1 Advanced Wiring Kit, 2 Cyclops Depth Module MK1, 10 Glass): https://craftgenie.io/plan/subnautica?make=advanced-wiring-kit:1,cyclops-depth-module-mk1:2,glass:10
- Subnautica item slugs to plan: https://craftgenie.io/games/subnautica/factory. Full docs: https://craftgenie.io/developers.md